Sources
Weblinks
- World of Warcraft
- World of Warcraft blog
- World of Warcraft Articles
- Boy Collapses after playing 24 hours of WOW
- What is World of Warcraft and who plays it
- Memoirs of a Gamer
- Potential benefits of WOW
Works Cited
Klastrup, Lisbeth. "What Makes World of Warcraft a World? a Note on Death and Dying." What Makes World of Warcraft a World? a Note on Death and Dying, (2008): .
Corneliussen, Hilde G. (Ed), and Jill Walker (Ed) Rettberg. "Digital Culture, Play, and Identity: A World of Warcraft Reader." Digital Culture, Play, and Identity: A World of Warcraft Reader, (2008): .
Heeks, Richard. "Real Money from Virtual Worlds." Scientific American V. 302 No. 1 (January 2010) P. 68-73, 302.1 (2010): 68-73.
Murphy, Samantha. "Let the Games Begin." New Scientist V. 205 (March 27 2010) P. 52, 205 (2010): 52.
Medeni, Tunc, and Tolga Medeni. "Virtual Role-Playing Communities, 'Wold' and World." Encyclopedia of Communities of Practice in Information and Knowledge Management, (2006): .
Levy, Steven. "Living a Virtual Life."Newsweek V. 148 No. 12 (September 18 2006) P. 48-50, 148.12 (2006): 48-50.
"Me, Myself, and My Avatar." New Scientist, 204.2734 (2009): 19.
Golub, Alex. "Being in the World (of Warcraft): Raiding, Realism, and Knowledge Production in a Massively Multiplayer Online Game."Anthropological Quarterly, 83.1 (2010): 17-45.
Kelty, Christopher. "Introduction: Culture In, Culture out."Anthropological Quarterly, 83.1 (2010): 7-16.
