| solve(int nPatch, real t, real dt, real Re, int nTruncate, int cellNumberPerPatch, int **StartIndex, real *xParticleCenter, real *yParticleCenter, real *zParticleCenter, int **pointNumberMeshU, int **pointNumberMeshV, int **pointNumberMeshW, int **pointNumberMeshP, int **pointNumberMeshOmegaX, int **pointNumberMeshOmegaY, int **pointNumberMeshOmegaZ, int dim, real ***xU, real ***xV, real ***xW, real ***xP, real ***xOmegaX, real ***xOmegaY, real ***xOmegaZ, real *h, real ****u, real ****v, real ****w, real ****p, real ****omegaX, real ****omegaY, real ****omegaZ, real ****uAux, real ****vAux, real ****wAux, real ****fp, real ****exactP, int ****pUnknowns, int ****uCagePoint, int ****vCagePoint, int ****wCagePoint, int ****pCagePoint, int ****omegaXCagePoint, int ****omegaYCagePoint, int ****omegaZCagePoint, vector< real > &UFixedParticles, vector< real > &SFixedParticles, vector< real > &VFixedParticles, int &fixedParticles, int rotatingParticles, real **angVel, real **angVelAcc, real **torqueOld, real **torqueNew, PetscLinearSolver &pSolver, int &zeroInitialGuess) | NSSolver | |